21st September 2009

A New Level of Chaos Comes to Dawn of War 2

Relic EntertainmentVancouver – THQ and Relic Entertainment have released details about Warhammer® 40,000™: Dawn of War® II – Chaos Rising™, the next standalone chapter in the critically acclaimed Real-Time Strategy series, is scheduled for release on Games For Windows-LIVE in spring 2010.

Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, Chaos Risingmore powerful war-gear and a suite of innovative multiplayer options.

“Dawn of War II took intimate brutality to another level and introduced RPG-RTS hybrid gameplay,” said Jonathan Dowdeswell, general manager, Relic Entertainment. “The epic struggle between Space Marines and the forces of Chaos lets us take those two game-play elements and create an even more intense experience – this time, the battle is personal.”

Set in the grim, war-ravaged world of Games Workshop’s vast Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II – Chaos Rising transports players into the midst of an intergalactic war between ancient enemies. Warhammer 40,000: Dawn of War II – Chaos Rising introduces the Chaos Space Marines as a new playable army, continuing the single player campaign from the original Dawn of War II.

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19th September 2009

Vortex Competition 2009 Open For Business

Vortex CompetitionToronto – Presented by McLuhan Festival of the Future, The Vortex Competition is a “Dragon’s Den” styled game development event now in its fifth year. Registrants first attend a two day Vortex Boot Camp where they participate in panels and discussions “specifically designed for emerging entrepreneurs in the game industry to provide information and guidance to make their product ready for and a success in the market place.” Once the boot camp is done, participants are given an additional fifteen days to develop their game concepts and submit them for evaluation.

Important dates for the competition:

October 5: Deadline for Boot Camp Registration
October 7 and 8: Boot Camp & Networking Reception
October 23: Deadline for Competition Submissions
October 29: Announcement of Contenders
November 4 – 5: Competition & Awards Gala

Registration fees for the Vortex Boot Camp are as follows:

Boot Camp & Competition – $100.00 (Full Pass – includes Camp, Competition, Reception & Gala)
Boot Camp Registration (No Competition Entry) – $85.00 (includes Reception)
Team Boot Camp & Competition Registration – $85.00 (per team member & is a Full Pass to all events)
Boot Camp Reception & Competition Awards Gala Tickets – $ 60.00
Vortex Webcast Registration – $30.00 (watch the Camp & Competition via internet)

For those who may not be able to afford to enter the competition, the organizers are offering a limited number of scholarships to individuals or companies who meet their criteria. The number of scholarships is limited and will be evaluated on a first come, first served basis. Please submit a statement which outlines the details about you and your team, as well as a description of your project, what you believe you will gain for the Boot Camp and the Competition, and why you should be offered this scholarship.

Speakers for the 2009 Boot Camp are:

Ian Buck – High Road Communications Inc
Vikas Gupta – President & CEO, TransGaming Inc.
Andrea Sheffer – Executive Director, Bell Broadcast and New Media Fund
Blake Lewin – VP, Media and Entertainment Platforms at Turner Broadcasting
Peter Williams – Head of US Business Unit & Chief Strategic Officer, Bamboo Networks (Keynote)
David Woolford – Business Law Partner, Miller Thomson
Rob Sands – Owner, RGS Media

The chosen competitors will then enter one of two tracks – either Prototype or Concept and make their presentations to the jury panel. The presentation will last for ten minutes, followed by twenty minutes of discussion and review with the panel. Two semi-finalists from each category will be chosen. On day two of the judging competition, the four semi-finalists will make ten minute presentations to the panel. The declared winner of the Vortex Competition and will be given their prizes at the Awards Ceremony with Gala to follow. The competition’s organizers are excited to be able to offer this year’s winners mentoring by established industry executives tailored to their needs in addition to cash and other prizes as well as the opportunity to have their games commercialized through a variety of channels.

Jury Panel for the 2009 Vortex Competition:

Yannis Mallat – CEO, Ubisoft Montreal & Ubisoft Toronto
Kevin O’Leary – CBC’s Dragon’s Den
Rita Davies – Executive Director of the Culture Division of the City of Toronto
Mark Montgomery – Product Development Manager, Games & Applications for Telus
Mark Saltzman – Freelance journalist, author, lecturer, consultant, radio and TV personality

Vortex Competition entrants are also encouraged to submit their game concepts to the City of Toronto’s Game Competition, which is being held in to commemorate the city’s 175th birthday. According to the Vortex Competition’s web site, “the City of Toronto is proud to offer all competitors the opportunity to enter their game in a 175th City of Toronto Birthday Videogame Competition. The winning game will be accessible via the City of Toronto’s website which will garner the winner international exposure.” A search of Toronto’s birthday events page did not offer any further information.

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18th September 2009

IUGO Confirms New Titles and Takes On Tokyo

IUGOVancouver – This time last year the iPhone was barely a blip on the screen in the cell-phone-center-of-the-universe metropolis of Tokyo. This year has marked the coming of the iPhone to Japan, prompting IUGO Mobile Entertainment to revisit the Tokyo Game Show this September 24 – 27th as part of the Canadian Pavilion.

“We were taken aback by all of the articles popping up about how the iPhone 3GS was a top seller in Japan Toy Bot Missionsin the past couple of months,” remarks Sarah Thomson, Director of Business Development for IUGO. “That is a big difference from last year. Also, we are embarking on new mobile platforms with our original IP such as the PSP Go and the BlackBerry. These could give us more traction in Asian regions.”

Thomson notes IUGO’s hit iPhone titles such as Star Hogs and a sequel to their best-selling Zombie Attack! will be debuting onto these new platforms. “We also have other titles coming out at the end of 2009, beginning of 2010 that will be multi-platform games. Since we have been able to prove success with our own brands on the iPhone, we are now expanding out onto other platforms to truly reach the masses.”

Toy Bot MissionsTwo games which will be making the trek to Tokyo are the recently announced Cliffed and today’s announced title, Toy Bot Missions. We anticipate that both of these titles will meet the high quality of game play, graphics and style that we have come to expect from IUGO, and we are looking forward to their release.

In Toy Bot Missions, gamers will enter the wondrous Toy Bot universe bursting with all of our favorite Toy Bot characters! Jam packed with mini puzzles and challenges, players will duck and jump their way through lasers, spinning platforms, projectiles and more.

Toy Bot Missions, which promises hours of game play, features:Cliffed

• 100 mini games in total
• 12 characters to unlock and play with in total (Toy Bot shown in screenshots, many more to pick from!)
• Great for short bursts of play as well as long gaming sessions
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, access more characters sooner!
• Your favorite 2D Toy Bot friends and new buddies in the Toy Bot universe!

IUGO recently announced that another new title is slated for release this fall. Cliffed will allow gamers to challenge their friends to a race to the bottom – of the cliff, we presume – on both the iPhone and Blackberry. IUGO has released a few screenshots from this new 2D side-scrolling title, which offers the following features:

Cliffed• 10 unique and playful characters to choose from
• Pick up and play! Great for all ages
• Endless game play
• Online multiplayer! Race up to 8 players in real time over 3G and wireless networks
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, earn points and unlock an exclusive mystery character sooner
• Stylized, clean graphics

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18th September 2009

Digital Extremes Part of the BioShock 2 Development Team

Digital Extremes2K Games has announced that BioShock® 2, the highly anticipated sequel to the 2007 Game of the Year, will be available worldwide beginning February 9, 2010 and is now available for pre-order at participating retailers.

Currently in collaborative development at 2K Marin, 2K Australia, Digital Extremes and 2KBioShock 2 China for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, and Games for Windows® LIVE, BioShock 2 will deliver two unique, yet intertwined experiences that form the perfect blend of explosive first-person shooter combat, compelling storytelling and intense multiplayer action.

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

BioShock 2 is not yet rated by the ESRB.

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17th September 2009

nGen Plans Growth With New Grants

nGenSt. Catharines – MP Rick Dykstra is thrilled to announce that nGen, Niagara Interactive Media Generator, will receive over $3 million from the Federal government’s Community Adjustment Fund.

The Community Adjustment Fund (CAF) is part of Canada’s Economic Action Plan, the Government of Canada’s strategy to ensure a quick recovery from the current economic downturn. ByEconomic Action Plan focusing on the creation of short-term employment to support communities and the sectors that contribute to their viability, CAF will play a distinctive role in relation to other economic stimulus measures included in Canada’s Economic Action Plan.

“This strategic investment is further proof of our government’s commitment to helping St. Catharines adjust to the economic realities of our time,” said Dykstra. “This money will help nGen continue to attract and retain much needed new media enterprises to our community, creating new jobs and supporting the growth of a knowledge-based economy for Niagara.”

The funds received will be allocated toward the much needed expansion of nGen, which would further capitalize on the expansion of the industry, making St. Catharines and Niagara an even more dominant player in the sector of digital interactive media. Since nGen’s inception, its programs have rapidly exceeded capacity and the initiative has now found itself in need of expansion in order to meet the needs of its emerging cluster. Through increased incubation and access to new technologies, nGen will be able to strengthen its sustainability as a hub for digital interactive media development in the St.Catharines and the Niagara Region. This is the vision of the Niagara Economic Development Corporation (NEDC) Strategic Business Plan and the St. Catharines-Thorold Prosperity Council’s Paths to Prosperity Report, to define new media as a pillar for economic growth and expansion in Niagara.

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16th September 2009

Spark Animation Starts Tonight

Siggraph VancouverVancouverSpark Animation Festival, presented by our local ACM SIGGRAPH chapter opens tonight with an industry mixer plus screenings of The Secret of Kells followed by Azur and Asmar: The Princes’ Quest. Tickets are still available for several speaker sessions which run from Thursday to Saturday, however The Making of 9 with Kevin Adams & Matthew Teevan, Shooting Up: A Trip through the Camera Structure of Up with Patrick Lin and Character Design with Ricky Nierva are all sold out. There may be a few rush tickets available for each of these three sessions, but I would advise getting your tickets now for any other speaker sessions you’ve been considering attending. Online sales for this evening’s screenings are closed, so you will need to purchase tickets at Spark Animation, which is being held at the VanCity Theatre. Tickets for individual speaker sessions are $15.00 each for members and $20.00 for non-members, while film screenings are $10.00 and $8.00 respectively.

As always, events of this type would be impossible to present without the assistance of volunteers and sponsors. The sponsors for Spark Animation 2009 are:

BC Innovation Council, BC Film, Vancouver Economic Development, AnnexPro, Club Penguin, nvidia, Rainmaker, Propaganda Games, Davis LLP, Pixar, 3Vis and Association Friends include Women In Games Vancouver, Casual Games Association, Visual Effects Association of BC, Society of Graphic Designers Canada – BC Chapter .

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15th September 2009

Volume Two of Dragon Age Novel Set Coming In October

BioWareEdmontonBioWare™ and Tor Books, the largest publisher of science fiction in the world, today announced the publication of Dragon Age™: The Calling, a new novel set in the world of Dragon Age™: Origins, BioWare’s highly anticipated dark epic video game releasing this November. Veteran video game developer and Dragon Age: Origins lead writer, David Dragon Age: The Stolen ThroneGaider, follows up his debut novel, Dragon Age: The Stolen Throne, with a thrilling new adventure set in the dark and epic fantasy universe of Dragon Age: Origins. Dragon Age: The Calling is scheduled to release on October 13, 2009, for $14.99.

In Dragon Age: The Stolen Throne, Maric set out on a mission of vengeance against the faithless lords who were responsible for his mother’s death. Now, having reclaimed the throne, King Maric finally allows the legendary Grey Wardens to return to Ferelden after two hundred years of exile. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn. The Grey Wardens need Maric’s help to find him. He reluctantly agrees to lead them into the passages he traveled through years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens, but also the Kingdom above.

The team at BioWare has created a fantasy world on a scale unprecedented in the world of games —filled with compelling characters, gripping storylines, and hidden terrors. Dragon Age: The Calling is a rich, sweeping epic that will captivate avid fantasy readers and gamers just weeks before the launch of one of the most highly-anticipated fantasy RPGs ever.

In Dragon Age: Origins, players take on the role of a Grey Warden, one of the last of an ancient order of guardians who have served as protectors throughout the centuries. Only they have the power to unite the shattered lands, defeat the Archdemon and drive back the darkspawn that threaten to destroy the world. Players will interact with many interesting characters who may join them in their quest, and they will choose whether these characters become friends, foes, or even a romantic interest. Featuring a deep and compelling story where every choice can have a dramatic impact on the game, Dragon Age: Origins is scheduled to release on November 3, 2009 in North America and November 6, 2009 in Europe for the PC and Xbox 360® videogame and entertainment system and later in November for the PLAYSTATION®3 computer entertainment system. Dragon Age: Origins is rated M by the ESRB.

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15th September 2009

CSA Standards Announces New Online eLearning Game Solutions

CSA StandardsTorontoCSA Standards, a leading standards-based solutions organization, today announces the launch of a suite of interactive solutions that harness the power of eLearning gaming technology to teach emergency preparedness, safety and a variety of essential skills that could mean the difference between life and death on the job for many Canadian employees.

Canada alone experiences as many as 315,000 reported time-loss injuries and 1,055 workplace fatalities in a year . CSA’s new tools for business are designed to enhance the abilities of employers, employees, students and consumers to prepare for threats and emergencies of all sizes, by giving them the ability to experience them in realistic virtual scenarios – before they happen in real life.

“To reduce injuries, workplace training must teach best safety practices and change behaviour,” says Suzanne Kiraly, President, CSA Standards. “These new interactive modules go well beyond the simple transfer of knowledge and engage users in making decisions in the workplace that are linked to real-world standards and safety guidelines. From handling hazardous materials to assessing risks to prevent major disasters, preparing workforces with safety and emergency response skills in a virtual environment could mean the difference between life and death on the job.”

CSA Standards recently purchased the assets and intellectual property created by Ottawa-based Distil Interactive, an award-winning developer of eLearning products. This expansion of its interactive online portfolio of offerings, as well as the hiring of new development staff, will drive CSA’s transition to the next level in fully interactive online learning environments. The purchase represents a significant milestone for CSA and a commitment to utilizing technology and developing products to ensure that standards for safety, health and the environment are understood and applied.

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15th September 2009

Rubi Malone Is In The House

RubiOr she will be, as soon as I go pick up our copy from Future Shop, and then I’ll probably have to drag the Cavechild away from his game cave for tonight’s Ghoulash Bash meeting. This means that you all will have a new Cavechild review video to check out soon.

Developed by Montreal’s Artificial Mind and Movement, WET throws players into a heart-pounding, adrenaline-pumping adventure of double crosses and paybacks in which they’ll take on the role of problem fixer, Rubi Malone. Use Rubi’s dual pistols or samurai sword during any acrobatic move as you take on countless enemies in a number of exotic locations around the globe.

“We’ve worked really hard to make WET different from any other action game available”, said Patrick Fortier, Creative Director at A2M. “When players experience the game’s unique blend of gunplay, sword combat and acrobatics, they won’t want to put the controller down.”WET Opera House

On a mission to find the man that left you for dead, you’ll master the controls that will allow you to create the most incredible fight sequences – limited only by your own imagination. Once you are able to chain together a number of moves, including sliding down ladders, running on walls, jumping and flipping, you will be rewarded with auto-lock and slow motion advantages. Featuring the perfect mix of humor and violence, WET is a third-person shooter experience unlike any other.

Key Features:

Three Types of Gameplay – Seamlessly combines three types of gameplay: 360 degree slip-aiming mechanics, sword fighting and acrobatic abilities.

Acclaimed Writer Duppy Demitrius – Written by Demitrius who is best known for his work on the action-packed TV series 24.
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15th September 2009

EA Releases NHL 10 and Announces Skate 3

EA SportsUnless you’ve been living under a proverbial rock, you will know that EA Sports’ NHL 10 has been unleashed on the masses. Somehow I think that James will be late for tonight’s Ghoulash Bash meeting because he will be immersed in the game. I forgot to ask him if he was picking his game up at Future Shop downtown, where Trevor Linden was present for the official game launch.

NHL®10 delivers a new, physical brand of hockey to match the physical and emotional intensity real-world players endure in pursuit of the Stanley Cup®. New gameplay innovations include first-person fighting, all-new board play, Battle for the Cup and Be A Tough Guy NHL 10 Covermodes, and spectacular new ways to score. NHL 10 features more than 200 gameplay refinements that replicate the skill and finesse of hockey and deliver the most responsive and authentic action ever for the series.

A new first-person fighting engine enables players to trade punches with an NHL tough guy. Feel what it’s like to be on the ice in the skates of an NHL player to throw and dodge punches. Winning one-on-one battles for possession of the puck along the boards is now a test of will and skill. Utilizing an all-new board physics engine, players can use their body to shield the puck on the boards and then kick-pass it to teammates. Experience the emotion and drama of NHL playoff hockey in Battle for the Cup. Play with injuries, intimidate the opposing team, line-match to shut down superstars all in front of frenzied towel waving crowds with storylines that carry across the entire series. Plus, all-new interactive crowds bring the emotion of playoff hockey to life with towel-waving fans, glass bangers and crowds that react to the action on the ice. Players can one-time loose pucks, score from their knees, knock pucks out of the air and lift a leg to fake a shot on goal — just like real-world players. Prove you are tough enough to quiet the crowd, silence the opposition and survive a playoff run to lift the Stanley Cup in NHL 10.

EA GamesBurnabyElectronic Arts Inc. today revealed the next title in the company’s landmark skateboarding franchise: SKATE™ 3, and confirmed that it will ship in May 2010 for the PlayStation®3 computer entertainment system and Xbox 360®. SKATE 3, developed by EA Black Box, breaks new ground by taking all of the camaraderie and competitive excitement of real-life skateboarding and brings it to the hands of gamers. Whether online or offline, players can now team up to build the ultimate skate crew in the definitive skateboarding co-op experience. In SKATE 3, players take part in team-based challenges, compete against rival crews and leave their mark on the all-new skater’s paradise, Port Carverton.

“The social and community aspects of the SKATE franchise are something we’ve always embraced, but Skate 3we’ve never done anything to the scale you’re going to see in SKATE 3,” said Senior Producer, Jason DeLong. “We’re giving gamers a very unique experience by providing them with the tools they need to build their ultimate team or to create a team comprised entirely of their online friends. From there, it’s all about proving yourself – teaming up, and throwing down.”

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