The Art of Making a Successful Pitch?
* Careen Yapp, VP Acquisitions and Franchise Development, Konami Digital Entertainment, Inc
* Scott Simpson, Ascenscion CrossMedia Inc
* Denis Dyak, ...President, Silicon Knights
Canadian Games Conference 2011
Although content is king, how will your next game get published if you can't differentiate your game from the rest and close the deal? Whether you are making a casual pitch over cocktails, or more formally one on one with a publisher, this panel of industry veterans will discuss some of their successes and epic failures from both a publisher and developer point of view.Show More

The Art of Making a Successful Pitch?
* Rob Caouette, Sector Advisor, Information and Communications Technology, Export Development Canada
* Careen Yapp, VP Acquisitions and Franchise Development, Konami Digital Entertainment, Inc
* Scott Simpson, Ascenscion CrossMedia Inc
* Denis Dyak, President, Silicon Knights
Canadian Games Conference 2011
Although content is king, how will your next game get published if you can't differentiate your game from the rest and close the deal? Whether you are making a casual pitch over cocktails, or more formally one on one with a publisher, this panel of industry veterans will discuss some of their successes and epic failures from both a publisher and developer point of view.
* Careen Yapp, VP Acquisitions and Franchise Development, Konami Digital Entertainment, Inc
* Scott Simpson, Ascenscion CrossMedia Inc
* Denis Dyak, President, Silicon Knights
Canadian Games Conference 2011
Although content is king, how will your next game get published if you can't differentiate your game from the rest and close the deal? Whether you are making a casual pitch over cocktails, or more formally one on one with a publisher, this panel of industry veterans will discuss some of their successes and epic failures from both a publisher and developer point of view.

PechaKucha Closing Session
Our Line up:
* Bryna Dabby - Women in Games Vancouver - Developer
* Erin Olorenshaw - EA - Animator
* Mitchell Lagran - Relic Entertainment - Developer
* Steve Boscka, President, Pug Pharm Games
* Ross O'Dwyer, Worldwide Head of Developer Support, Havok
* Sebastian Enrique - EA - Developer
2011 Canadian Games Conference
The Canadian Games Conference brings a fresh new perspective to the Games Industry with PechaKucha! Devised in Tokyo, PechaKucha derives its name from the Japanese sound for "chit chat". The exciting event format is simple: 20 images x 20 seconds. This keeps presentations concise and moving at a rapid pace. What started out as a format for young designers to network and showcase their work, it has now become an internationally celebrated phenomenon inspiring creatives from every field in over 400 cities worldwide. PechaKucha brings people together who are passionate about ideas .The Canadian Games Conference x PechaKucha promises to do just this. Come hear passionate speakers from the Games Industry present their vision and share with us with their unique and personal stories.
* Bryna Dabby - Women in Games Vancouver - Developer
* Erin Olorenshaw - EA - Animator
* Mitchell Lagran - Relic Entertainment - Developer
* Steve Boscka, President, Pug Pharm Games
* Ross O'Dwyer, Worldwide Head of Developer Support, Havok
* Sebastian Enrique - EA - Developer
2011 Canadian Games Conference
The Canadian Games Conference brings a fresh new perspective to the Games Industry with PechaKucha! Devised in Tokyo, PechaKucha derives its name from the Japanese sound for "chit chat". The exciting event format is simple: 20 images x 20 seconds. This keeps presentations concise and moving at a rapid pace. What started out as a format for young designers to network and showcase their work, it has now become an internationally celebrated phenomenon inspiring creatives from every field in over 400 cities worldwide. PechaKucha brings people together who are passionate about ideas .The Canadian Games Conference x PechaKucha promises to do just this. Come hear passionate speakers from the Games Industry present their vision and share with us with their unique and personal stories.

So you want to be a ... Game Programmer?... Game Artist?... Game Designer?
Moderator: Kelly Zmak, Industry Advisor and Consultant, CGC Board Member
Panel:
Karl Schmidt, Programmer, THQ
David Patch, Art Director, Ubisoft
Clint Forward, Senior World Designer, Radical Entertainment
2011 Canadian Games Conference
This talk will give an overview about what video-game programming is today, as well as provide advice and resources for the up-and-coming developer. Like many industries, there is domain-specific knowledge that people in the industry all know and are familiar with, but newcomers have to learn. To address this, there will be a discussion of typical systems and practices that are and are not commonly known outside the industry.
This lecture will also detail the various and growing number of resources available to anyone interested in video-game development. Employing practical experience and using real-world examples, this talk will give new and aspiring developers an insight into their potential future career, and how to better prepare for it.
Panel:
Karl Schmidt, Programmer, THQ
David Patch, Art Director, Ubisoft
Clint Forward, Senior World Designer, Radical Entertainment
2011 Canadian Games Conference
This talk will give an overview about what video-game programming is today, as well as provide advice and resources for the up-and-coming developer. Like many industries, there is domain-specific knowledge that people in the industry all know and are familiar with, but newcomers have to learn. To address this, there will be a discussion of typical systems and practices that are and are not commonly known outside the industry.
This lecture will also detail the various and growing number of resources available to anyone interested in video-game development. Employing practical experience and using real-world examples, this talk will give new and aspiring developers an insight into their potential future career, and how to better prepare for it.

Growing Your Game Studio Using Social Media Marketing
Talk by Matt Tanner, Business Development Manager, Snowed In Studios
2011 Canadian Games Conference
Start-ups in any industry often face one big challenge: getting their name out there. No matter how talented your team is; among hundreds of similar companies, it's difficult to raise awareness, generate revenue opportunities or create client relationships without proper marketing. However, it can be equally difficult for start-ups to invest in high-cost traditional marketing methods. How can you grow your game studio's name and still cut yourself a paycheque? Enter social media marketing.
Whether you're new to social media or want to improve your marketing strategy, learn all about how to use this powerful, cost-effective and often creative tool. Topics discussed include why your studio doesn't necessarily need a Twitter, Facebook, YouTube and a million other pages, how to find new business opportunities and how to conduct effective marketing communications using social media channels.
2011 Canadian Games Conference
Start-ups in any industry often face one big challenge: getting their name out there. No matter how talented your team is; among hundreds of similar companies, it's difficult to raise awareness, generate revenue opportunities or create client relationships without proper marketing. However, it can be equally difficult for start-ups to invest in high-cost traditional marketing methods. How can you grow your game studio's name and still cut yourself a paycheque? Enter social media marketing.
Whether you're new to social media or want to improve your marketing strategy, learn all about how to use this powerful, cost-effective and often creative tool. Topics discussed include why your studio doesn't necessarily need a Twitter, Facebook, YouTube and a million other pages, how to find new business opportunities and how to conduct effective marketing communications using social media channels.

Evolution of an App to Deliver Scalable Application Infrastructure
Talk given by Matt Chilek, Vice President, Systems Development, SoftLayer Technologies, Inc.
2011 Canadian Games Conference
As Vice President, Systems Development, Mr. Chilek is charged with the design and implementation of the SoftLayer Infrastructure Management System. Mr. Chilek joined SoftLayer from The Planet, where he was Director of Product Development from January 2003 through May 2005. Prior to The Planet, Mr. Chilek served as Senior Programmer at Catalog.com, where he managed internal development projects and dedicated customer project managers. Mr. Chilek is proficient in a wide variety of software languages and has worked with an assortment of technology system integrations. Most recently Matt has focused on network systems integration and automated compute environment deployment. Mr. Chilek holds a Bachelor of Science degree in Computer Science from Texas A&M University.
2011 Canadian Games Conference
As Vice President, Systems Development, Mr. Chilek is charged with the design and implementation of the SoftLayer Infrastructure Management System. Mr. Chilek joined SoftLayer from The Planet, where he was Director of Product Development from January 2003 through May 2005. Prior to The Planet, Mr. Chilek served as Senior Programmer at Catalog.com, where he managed internal development projects and dedicated customer project managers. Mr. Chilek is proficient in a wide variety of software languages and has worked with an assortment of technology system integrations. Most recently Matt has focused on network systems integration and automated compute environment deployment. Mr. Chilek holds a Bachelor of Science degree in Computer Science from Texas A&M University.

How The 2nd Annual Canadian Videogame Awards Really Ended
Just in case there is an "edited" version that gets aired on G4TV for the television broadcast, this is how the Awards show ACTUALLY ended.